Multiplayer AAA experience · Led & shipped a AA game on PC, PS5 & Xbox
Unreal Engine 5 · Unreal C++ Programmer
Spain · Open to Relocation & Remote
I'm a Unreal C++ Gameplay Programmer specialising in Unreal Engine 5, most recently at GRIP Studios where I worked on an unannounced Triple-A multiplayer title. I've shipped real games on real hardware — PC, PS5, and Xbox Series X/S — and I know that solid architecture isn't a bonus; it's what keeps a codebase alive across years of production.
As Lead Programmer at Daloar Studios, I owned the full Unreal C++ architecture of The Occultist — a AA first-person narrative horror published by Daedalic Entertainment and showcased at Gamescom 2024. I architected and implemented GAS for the full game, owned all 3Cs (Character, Camera, Controls), integrated CommonUI, shipped technical animation & locomotion systems, and ported the game to PS5 and Xbox Series devkits. Not just lead — also a hands-on programmer across the full stack. The game launched April 8, 2026 on PC, PS5, and Xbox Series X/S.
Long before doing this professionally, I was doing it anyway. I've shipped indie games solo, won the Epic MegaJam as sole programmer, landed Kibus at #1 on Itch.io, and built VR experiences for standalone hardware. That foundation means I understand the full stack — not just my own slice of it.
I write systems that designers can actually iterate on and that the next programmer won't curse. If your team needs someone who can go from whiteboard architecture to shippable Unreal C++ — and lead others while doing it — let's talk.
I don't just build games — I live them. Outer Wilds recently re-taught me how powerful this medium truly is: how a game can change you for the better and earn a permanent place in your heart. Growing up with Final Fantasy, I fell in love with worlds that felt alive — characters you wanted to stay with, places you never wanted to leave.
But as I grew older I discovered the other side of the spectrum — the deeply psychological, the unsettling, the meaningful. Games like Silent Hill became some of my all-time favourites, proving that interactive experiences can reach places no other art form can. That duality — wonder and darkness — is what drives me to create.
Available for senior or lead Unreal C++ roles on ambitious projects.
Gameplay systems · Multiplayer · Next-gen platforms.
Spain-based · remote-friendly · relocation negotiable.