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David Espada

Unreal Engine Programmer · C++

Unreal Engine C++ programmer with 5+ years shipping on PC, PS5 and Xbox. Led the full C++ architecture of The Occultist from a blank project to a three-platform release with Daedalic Entertainment. Currently Senior Gameplay Programmer at GRIP Studios.

  • GRIP StudiosSenior Gameplay Programmer · AAA multiplayer · 2025–present
  • The OccultistLead Programmer · Daedalic · shipped Apr 2026 · PC, PS5, Xbox
  • Epic MegaJam 2023Winner · sole programmer
  • Spain · RemoteOpen to relocation

Work

Shipped titles and selected projects.

Jam 2023 · Epic MegaJam — Winner

The Yellow Robot

Sole programmer

Winning entry of Epic MegaJam 2023. Sole programmer. Featured in Epic Games' official announcement.

UE5Sole programmer
VR 2020–2021 · FrameOver · Quest 2

VR Standalone

VR Programmer

VR experience and interactive prototype for Oculus Quest 2. Full interaction system built from scratch — UI navigation, SDK integration — plus Android profiling to hold stable FPS on-device.

VRUE4Quest 2
Indie Ongoing · Solo

Nodine

Solo project

Ongoing solo project with public devlogs on itch.io.

Indie 2020 · PrimerFrame — Diploma project

C.I.E.V

Sole programmer

Diploma final project. Sole programmer: base systems, player, puzzles, all UI.

Jam 2019 · #1 on itch.io

Kibus

Solo

Solo horror jam game. Reached #1 on itch.io and held the spot for several days.

Jam 2019 · Game jam

Syzygy

Solo

Solo jam project. Neon wireframe runner.

About

Unreal Engine C++ programmer with 5+ years of professional experience on PC, PS5 and Xbox Series X/S. Currently Senior Gameplay Programmer at GRIP Studios on an unannounced AAA multiplayer title.

Previously Lead Programmer on The Occultist (Daloar Studios, published by Daedalic Entertainment) — full C++ architecture from a blank project to a three-platform release in April 2026.

Side projects include an Epic MegaJam 2023 win as sole programmer and Kibus, a #1 itch.io release.

Native Spanish · Professional English · dlespada.itch.io

Skills

Software & Languages

Unreal Engine 5 / 4 · Unreal Engine C++ · Blueprints · Python · Perforce · Git

Gameplay

GAS · 3Cs · CommonUI · Slate UI · Behavior Trees · EQS · Anim Programming · Multiplayer

Platforms

PS5 devkit · Xbox Series X/S devkit · Quest 2 / VR · Android profiling

Leadership

Mentoring · Technical interviewing · Cross-discipline feature ownership

Experience

  1. Apr 2025 — Present

    Senior Gameplay Programmer · GRIP Studios

    Prague, Czechia · Remote · UE5 · Unreal Engine C++

    • Unannounced AAA multiplayer title in full production (NDA)
    • Unreal Engine C++ core gameplay systems and multiplayer replication architecture
    • Cross-team feature ownership
  2. Aug 2021 — 2025

    Lead Programmer · Daloar Studios (formerly Pentakill) — The Occultist

    AA UE5 narrative horror · Published by Daedalic Entertainment · Shipped Apr 8, 2026

    • Lead engineer — PC, PS5, Xbox Series X/S
    • Designed and shipped the full GAS architecture; owned all 3Cs
    • CommonUI integration; tech animation and locomotion systems
    • PS5 and Xbox devkit porting; certification preparation
    • Hired and mentored junior programmers; ran technical interviews
    • Devcom 2023 Blockbuster Award · Best Indie — FreakCon Málaga 2022 · Gamescom 2024
  3. Oct 2020 — 2021

    VR Programmer · FrameOver

    • VR experience and interactive prototype for Oculus Quest 2
    • Full VR interaction system from scratch: UI navigation, SDK integration
    • Android profiling to hit stable FPS targets on-device
  4. 2019 — 2020

    Diploma in Game Development · PrimerFrame

    Programming, animation, 3D art. Final project C.I.E.V as sole programmer.

  5. 2018 —

    Indie & game jams

    Epic MegaJam 2023 winner — The Yellow Robot (sole programmer). Kibus — #1 on itch.io. Plus Syzygy, Nodine and others.

Get in touch

Open to Senior Gameplay / Unreal Engine C++ roles. Based in Spain — remote or relocation.